Wednesday, August 15, 2018

Changelog for August 15, 2018

  • Still stuck on Polygon of Horror fight design, so doing other things...
  • Got started on the "tanktankzombie" boss fight - "TANK TANK....SUPERTANK"

    • I may add a "?" to the end of the title. First I have to draw it (and all the other punctuation, which is on the todo list)
    • brought super tank artwork into GMS2
    • created title screen
    • tank shoots giant bullets at you. whoopdedoo. 
      • it's a start

  • Generalized boss room startup code
    • setting common variables
    • drawing the boss health bar
  • Made minor changes to health management script so that bullets values aren't static
  • Minor adjustments to the boss_dead screen - still not happy with it
    • Now it just says "NICE" gps-style with all the dead monsters splatted on top of "NICE";
  • Minor adjustments to the Mr. Cortmander boss fight - you can't cheese him by climbing under his desk anymore.
  • Colorized all of the text with screens using GPS-style text
  • interstitial rooms no longer tick off your health or show the score UI
  • Completed the Options screen:
    • music volume
    • sfx volume
    • full-screen mode (yes/no)
  • Decided on a new Dimension: 
    • THE OUTSIDE
    • filled with crap you find outside (you know: bitey critters)
    • Boss: THE SUN.
      • It should never be 102 degrees in Helena MT.
      • I wanna kill the sun.
  • Not playing World of Warcraft (everyone else in the house is)